On “Grown Up” Games
Earlier this week I celebrated my twenty-fifth birthday and, while I don’t want to get too shmlatzy about the whole ordeal, the day was marked by that same arbitrariness/ceremony/ennui that […]
View ArticleWhere Tryst Fails at Being StarCraft
I haven’t been very diligent about this blog lately, have I? So I’ll give an update: I reviewed Tryst and then I wrote about it. To summarize: Tryst is okay […]
View ArticleDeconstructing Another Castle: How the Damsel in Distress Trope Fails to Move...
I’d like to expand on some of what I’ve said in my article for The Border House on sexism in a scene of Breath of Fire 4. In the scene, […]
View ArticleRemembering the Good Times: A defence of video game classics
[Originally posted on Joystick Division] Some time ago a friend of mine borrowed Prince of Persia: Sands of Time. He hadn’t played it When it was released and since that time it’s constructed a very...
View ArticleRemembering Fun: A Look Back at Prince of Persia: Sands of Time
[Originally posted on PopMatters] The dog days of summer are to video games what late winter is to film and the 1990s were to literature. For the most part, it’s filler between the spring and Christmas...
View ArticleNatural Heroes: Inevitable Environmentalism in Games
[Originally posted on PopMatters] I’ve saved a lot of worlds in over two decades of playing video games. It’s refreshing that modern games are more personal than ever and that they don’t have to lean...
View ArticleView From the Side
[originally posted on Unwinnable] Videogame interactivity is so great. Who wants to watch a hero when you can be the hero? That’s the promise games keep giving us on the back of the box, isn’t it? But...
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